Upgrade + Sell
What it does
The Upgrade + Sell planner answers one question: "If I take every artifact in my inventory and upgrade it to +X, which ones still pass my sell-preset rules?"
It runs your active sell preset against your current inventory twice — once at the artifact's current level, once at a chosen target level — and groups the items into four buckets so you can see what's worth the silver investment before you spend it.
UpgradeArtifactCmd hook lands. For now, use the plan as a shopping list and do the actual upgrades/sales manually in Raid.Where to find it
Sidebar → Inventory tab → load a sell preset → press 🎯 Upgrade-Sell Plan… in the page footer. Visible only when a preset is loaded and artifacts exist in the current snapshot.
The four buckets
- Sell now — fails the preset rules at its current level. No point upgrading. Open the artifact in Raid and sell.
- Upgrade → Sell @+X — passes the rules at current level, but will FAIL at +X (the substats won't catch up to the more demanding upgraded-level rule). Sell now to save silver — upgrading is wasted spend.
- Upgrade → Keep @+X — passes at current level AND projected to pass at +X. Safe to upgrade.
- Final Keep — already at or above target level. Nothing to do.
Target level dropdown
At the top of the dialog: Target level: +4 / +8 / +12 / +16. Default is +12. Cycling this re-runs the plan instantly, so you can compare:
- +4 / +8 — early-game silver-saver pass. Quick sweep before chapter farming.
- +12 — most common target (cheap relative to the 12→16 cliff).
- +16 — endgame max. Most expensive but the truth-test for a forever-keep build.
Detail breakdown
Below the four KPI cards sits a monospace text pane with per-bucket item lists. First 50 items per bucket are shown by ID; if there are more, the line ends …+N. This is enough to spot a few items you wanted to keep but the planner flagged for sale — open them in Raid to double-check.
What's NOT modeled
Locked artifacts and equipped artifacts are listed separately under Skipped (locked / equipped) — they're untouched no matter what bucket they'd fall into.
Workflow — step by step
- Run an account import so the Inventory tab has fresh artifact data.
- Open Inventory tab, load (or create) a sell preset.
- Click 🎯 Upgrade-Sell Plan….
- Pick the target level you actually plan to upgrade to (most common: +12).
- Read the four counts. "Upgrade → Sell" is the silver-saver — those artifacts are going to be sold anyway, so don't upgrade them.
- Eyeball the detail pane for any items you'd disagree with (typically a niche substat your preset doesn't weight).
- Close the dialog. Apply the plan manually in Raid — sell the "Sell now" and "Upgrade → Sell" buckets first, then upgrade the "Upgrade → Keep" bucket.
Common questions
Why is the "Execute pipeline" button greyed out?
Tooltip: "Real execution requires Live Sync hook on UpgradeArtifactCmd — not yet wired. For now this is a preview only." We need a managed-write path through Live Sync to chain upgrade + sell server-calls safely. Until that lands, the dialog is read-only and you execute the plan by hand in Raid.
"Preset not selected" popup blocks the dialog
Open the Inventory tab first, pick (or create) a sell preset in the preset dropdown, then re-open the Upgrade + Sell dialog. The plan only makes sense relative to a specific ruleset.
The plan is wildly different from what I'd pick by hand
Two likely causes: (1) your preset rules are tuned for a different artifact level than the target you picked — try a lower target. (2) Your preset doesn't weight a substat you personally care about — adjust the preset rules and re-run.
Tier gating
Available in Premium and Founders tiers (the Inventory tab itself is Premium-gated). Free users see an upgrade prompt instead of the Inventory tab.