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Upgrade + Sell

Available since v0.2.0 · Preview-only (execution coming) · Last updated 2026-06-10

What it does

The Upgrade + Sell planner answers one question: "If I take every artifact in my inventory and upgrade it to +X, which ones still pass my sell-preset rules?"

It runs your active sell preset against your current inventory twice — once at the artifact's current level, once at a chosen target level — and groups the items into four buckets so you can see what's worth the silver investment before you spend it.

Preview only — execution is NOT yet wired. The dialog shows you a plan and projected counts. The "Execute pipeline" button is disabled until Live Sync's UpgradeArtifactCmd hook lands. For now, use the plan as a shopping list and do the actual upgrades/sales manually in Raid.

Where to find it

Sidebar → Inventory tab → load a sell preset → press 🎯 Upgrade-Sell Plan… in the page footer. Visible only when a preset is loaded and artifacts exist in the current snapshot.

The four buckets

Sell now
N
Upgrade → Sell @+X
N
Upgrade → Keep @+X
N
Final Keep
N

Target level dropdown

At the top of the dialog: Target level: +4 / +8 / +12 / +16. Default is +12. Cycling this re-runs the plan instantly, so you can compare:

Detail breakdown

Below the four KPI cards sits a monospace text pane with per-bucket item lists. First 50 items per bucket are shown by ID; if there are more, the line ends …+N. This is enough to spot a few items you wanted to keep but the planner flagged for sale — open them in Raid to double-check.

What's NOT modeled

💡 Substat rolls during upgrade are not simulated. The planner uses your preset's threshold rules against the artifact's CURRENT substats — it doesn't try to predict which substat will roll on the next +4, +8, +12, +16 tick. So the plan is approximate, especially for items with 1-2 substat slots still empty.

Locked artifacts and equipped artifacts are listed separately under Skipped (locked / equipped) — they're untouched no matter what bucket they'd fall into.

Workflow — step by step

  1. Run an account import so the Inventory tab has fresh artifact data.
  2. Open Inventory tab, load (or create) a sell preset.
  3. Click 🎯 Upgrade-Sell Plan….
  4. Pick the target level you actually plan to upgrade to (most common: +12).
  5. Read the four counts. "Upgrade → Sell" is the silver-saver — those artifacts are going to be sold anyway, so don't upgrade them.
  6. Eyeball the detail pane for any items you'd disagree with (typically a niche substat your preset doesn't weight).
  7. Close the dialog. Apply the plan manually in Raid — sell the "Sell now" and "Upgrade → Sell" buckets first, then upgrade the "Upgrade → Keep" bucket.

Common questions

Why is the "Execute pipeline" button greyed out?

Tooltip: "Real execution requires Live Sync hook on UpgradeArtifactCmd — not yet wired. For now this is a preview only." We need a managed-write path through Live Sync to chain upgrade + sell server-calls safely. Until that lands, the dialog is read-only and you execute the plan by hand in Raid.

"Preset not selected" popup blocks the dialog

Open the Inventory tab first, pick (or create) a sell preset in the preset dropdown, then re-open the Upgrade + Sell dialog. The plan only makes sense relative to a specific ruleset.

The plan is wildly different from what I'd pick by hand

Two likely causes: (1) your preset rules are tuned for a different artifact level than the target you picked — try a lower target. (2) Your preset doesn't weight a substat you personally care about — adjust the preset rules and re-run.

Tier gating

Available in Premium and Founders tiers (the Inventory tab itself is Premium-gated). Free users see an upgrade prompt instead of the Inventory tab.